Monday, 15 December 2014

30 Unholy Hexes

Inspired by the macabre poem 'Tam-O-Shanter', penned by the Scottish poet, Robert Burns. I give you thirty unholy hexes for your hex-crawl games. It would be best to set these encounters at night to add to the eerie ambiance. I should have done these for Halloween instead of the festive season, oh well, here goes anyway.





1)    13 witches, dancing naked in the throes of a Black Sabbath
2)    A bloodstained altar that shrieks ‘kill them...kill them ALL! ‘ louder, and louder the closer you get   
3)    A hangman’s tree, with skeletons hanging from the branches, spinning, twisting, and knocking against one another ... like unholy wind chimes
4)     The words, ‘ All hail, Asmodeus’ in fiery, smoking, writing
5)    Huge glowing tentacles, writhing from a steaming hole in the ground. Pick a player characters name, that’s who they are shrieking  for, over, and over again

Art by Noistromo

6)    A human sacrifice is taking place. It’s not too late to stop them.
7)    A circle of flesh-covered standing stones with hair growing on them instead of moss
8)    A huge lidless eye, at least 20ft in diameter, staring at you, with yellow pus weeping from the ground around it
9)    A headless horseman on a fiery steed
10)A large goat-man, with flaming eyes , hooves, and horns, holding a pack of baying hellhounds on a straining leash made of black chain

11)A faeces elemental. Save vs. Poison Gas or spend the entire time on your knees vomiting uncontrollably
12)A painstakingly laid out 30ft pentagram, made from interconnecting bones that holds a writhing  arch- demon. The summoner is dead, and one of the bones looks like it is going to roll off the others, thus breaking the pentagram and releasing the demon into the night
13)A treasure chest containing a pile of sliced off faces. Upon closer inspection, they appear to resemble the players visages
14) A deep pit on top of a hill, slashed into the ground, that is in the throes of giving birth to...something horrific
15)A storm cloud that engulfs the party and follows them everywhere, and it is constantly raining blood

16)A circle of corpses, standing upright in their coffins, holding candles made from human tallow
17)A fiddler, playing an unholy jig, that screeches and scratches, leading a long line of sulphurous demons round, and around, in circles. Save vs. Spells or join them.
18)An altar shaped like a sphincter
19)A rip in the weave of the world with a giant tongue French kissing its way through from the other side, moaning ecstatically
20)A Wicca man filled with the local townsfolk. Around it are their children, baying for blood and for the sacrifice to commence.
21)A bubbling, steaming cauldron over an open fire. It contains a hell-broth of intestines, hair, gizzards, slivers of bone, and quarts of congealing blood. A severed goat’s head winks at you, and then licks its lips.

22)A cairn made of eyeballs
23)A desecrated roadside shrine.
24)Ghouls and Ghasts involved in unlawful acts of carnal knowledge
25)A well, full to the brim with corpses and maggots
26)A tent of skin, flapping in the wind, while a guzzle of vampires lie around inside making merry
27)A flayed man, on a cross, with his torturer rubbing salt on his wounds
28)A field of mushroom shaped nipples, lactating blood
29)A pile of priests hearts wrapped up in bloody vestment robes
30)A cave full of torture instruments. Thumb-screws, wracks, Iron maidens, and gibbets for the unlucky few.



 “Warlocks and witches in a dance:
Nae cotillon, brent new frae France,
But hornpipes, jigs, strathspeys, and reels,
Put life and mettle in their heels.
A winnock-bunker in the east,
There sat auld Nick, in shape o' beast;
A towzie tyke, black, grim, and large,
To gie them music was his charge:
He screw'd the pipes and gart them skirl,
Till roof and rafters a' did dirl. -
Coffins stood round, like open presses,
That shaw'd the Dead in their last dresses;
And (by some devilish cantraip sleight)
Each in its cauld hand held a light.
By which heroic Tam was able
To note upon the haly table,
A murderer's banes, in gibbet-airns;
Twa span-lang, wee, unchristened bairns;
A thief, new-cutted frae a rape,
Wi' his last gasp his gabudid gape;
Five tomahawks, wi' blude red-rusted:
Five scimitars, wi' murder crusted;
A garter which a babe had strangled:
A knife, a father's throat had mangled.
Whom his ain son of life bereft,
The grey-hairs yet stack to the heft;
Wi' mair of horrible and awfu',
Which even to name wad be unlawfu'.
Three lawyers tongues, turned inside oot,
Wi' lies, seamed like a beggars clout,
Three priests hearts, rotten, black as muck,
Lay stinkin, vile in every neuk.”

Tam-O-Shanter. Robert Burns

Wednesday, 10 December 2014

Thieves Tools Part 2: A 'Sorcererful' of Secrets

This is our Magic-user's kit. Small vials filled with Green-slime, Ashes of the Wake, Carcosa seeds, and of course a box of dried mushrooms. Whether they are magic or not, I'm not sure, you'll have to ask him after he stops staring at the goblin in the corner of the room. Everything here I found second hand for dirt cheap. The most expensive prop there is the 'spell-book' that was given to me as a a gift a few years back. The small brass weights that are used on a scale, as well as the mortar and pestle, were found in a second-hand retro kitchen shop, up a dark alley in Kalk Bay, Cape Town.






If you look a little closer, there are several  spice containers that I re-purposed. Just peel off the stickers, add some water with food colouring, or some brightly coloured powder and you can make up some spell components. I also added some crystals, sea-shells, and some semi-precious stones like Tiger's eye etc. The liquid in the bottles and potion bottles actually glows when you dim the lights. Just cut open several Glow Sticks, add it to the appropriate container and just pour in some water that you have dyed. Do not stir. Dim the lights, and voila, glowing potion bottles.





This is the Ranger's props. The obligatory rope, a tiki-torch that I converted into something more dungeonesque by cutting it down and adding string to the handle. The hand-axe is for woodcraft, not combat, and it actually has a crowbar attachment on top, and a hammer on the right. Three in one, and handy as all hell! Then he has a pewter mug that just looked cool when the moment I saw it and a real corn-cob pipe that the player likes to use during the game. Not for smoking mind you, he likes to point it at people with the stem when he's making a point. He has a small skinning knife, and some hand-beaten links and circles that I have no idea what they are for in real life, but they looked suitably fantastical so I bought them. he has a tin plate, compact eating utensils, spare wicks for his lantern and some more wooden handled knives for gutting animals.




I also made him a tin called, " Fisherman's Friend" that is filled with hooks, lead-shot weights, and some swivels. Inside the small paper wrapping in the tin is some fishing line.  seeing as the ranger does all the hunting for the group, I thought a Ranger survival kit would be an apt prop. He also has a small green lantern that he can use.







This is our Cleric's kit. He has a leather-bound prayer book, a wooden goblet, incense and incense holder, a box containing a vial of holy water ( actually an old perfume bottle and box), a sand-timer, a small wooden box with candles on top that is his portable altar, a tankard, a glass vial, some prayer beads, a golden chain of anointing, and lastly his Holy Symbol. he chose a triangle, so I scoured the earth looking for one, and lo and behold! I actually found one made of metal that began life as a curtain rod decoration. I suppose it's all a matter of perception when it comes to props.











A side view of his  portable priestly belongings.












Then for our Halloween game I found these for the walls. It was quite appropriate as we were in the " Tomb of the Dread Knight" and it was filled with Spectres and Wights. These glow in the dark too. They are fairly big , at least five and a half feet and you just stick them to the wall.

















The other one that I found. Looks like he is coming for you.















A cool cut-away to a dungeon scene, with some skulls and bones on the steps.













Loot!












I have collected so much that it now stands on it's own table off to the side. When the players arrive, their sheets, notebooks, miniatures, pencils and erasers are all laid out waiting for them. I also bought miniature treasure chests for their dice. Inside the chests are miniature torches, gems and coins, and rations so we can track that stuff in-game. They just pass it on up to me when used.









This is like the carrot in front of the donkey, keeps 'em highly motivated.













This is what I use for a DM's screen. A Warhammer Fortress.










And here it is again, in its entirety, a few seconds before we dim the lights, light the candles and commence play.











Thieves tools, complete with candle snuffer, crowbar, hand axe, and the ever important fondue sticks! There is also a bird whistle that I bought from a street vendor in Saigon that I thought was a nifty little piece of thief kit when you want to give someone a signal.




What it looks like from my view point with all my tools to hand.There is also a classic arcade game in the background that we play while waiting for the group to arrive. Pac-Man, Space Invaders etc, all late seventies and early eighties games only.

Tuesday, 9 December 2014

Thieves Tools

What all the best dressed thieves are rockin' this season.
Our group doesn't get to play as much as we want. Sadly, it is only once a month if we are lucky. So we when do get together, I like to make it something memorable for my players by pulling out all the stops. Each character at the table get a set of props appropriate to their profession. This is what I have been collecting for our resident thief and degenerate gambler, Shade DuMond.
I scour second-hand stores, thrift stores, you name  it, and I usually find some pretty interesting stuff.  With a little modelling here, and there, you can  fashion something that would not be out of place  as a thief's possession. All of the items I give/make for the players can be used in-game, which makes for some pretty interesting role-playing.







"For those who work at night..." Official seal of the local thieves guild on his lock-pick container.




Caution! Acid. For all those truly stubborn locks that just wont budge.








 A Cat's Eye Lantern that can be dimmed in a pinch. Perfect for those nights when the clouds are covering the moon.




A tiny hammer and spikes for setting traps, as well as some alarm bells to warn the thief when someone is coming.



Some long handled cutting tools for disarming those sneaky traps. As well as a tea strainer that just looked so cool that I had to have it. A real glass cutter and a pulley.

Some wire, bolts, and a handy crampon with a 2-inch pulley attached




Some Lamp Black, another handy tool for a thief, as well as some hooks and thin cotton for snagging light objects.



The obligatory ransom demands. How else do sneaky thieves they make cash in their down time?




A tankard for that after-action satisfaction.



And this is what it's all about, coins and gems. The coins I found at a party shop (pirate coins), the rest is costume jewelry and fake plastic gemstones that you use for a fish-tank. The rest is just bits of interesting items I find for cheap, here and there; small treasure chests, skull-potion bottles etc.

Monday, 8 December 2014

B is for Bard...or, Blue Oyster Cult.

What the rest of the party think I do.
Confession time, I have never played a Bard.... nor do I know of anyone who  has. Ever. I don’t know why exactly and I’m sure there are many out there who could tell me the reasons why, however, it got me thinking about an alternative Bardic type PC, (drum roll please, (oh the puns keep on coming) the Spellsinger. It was while I was working on this post, and reminiscing about the good old days, that it came to mind. Now, while we had zero bards in our gaming groups down the years, we have had a few Spellsingers.

It all started with a series of books written by Alan Dean Foster back in the ‘80’s about a young college student (who while as high as a kite) crosses over into a fantasy world. Now of course he thinks he is tripping his nuts off, and hallucinating, but that all come to an abrupt end when the talking otter (Mudge), he is conversing with, stabs him. The blood, and pain, makes Jon-Tom realise that all is not well in his world. A long story short, a sentient tortoise (Clothahump) that lives in a tree, and is an ancient magician, cast a spell in the hope of summoning a great warrior from beyond. Something went awry and he winds up with Jon-Tom in his stead.

What my parents think I do
Jon-Tom is stuck in their world, and is useless at everything, until one day he picks up a Duar (a hybrid guitar/biwa/lute creation), sings a little song, and what he sings about manifests itself. Jon-Tom is what they call a Spellsinger. Whatever he sings about materialises, but not always in the manner of his desires. Once he sings “Little Deuce Coup” by the Beach Boys, in the hope of creating a car, but instead summons a twelve foot long racing lizard with saddles on it; transport, yes, but not what he had in mind.
I think there were eight books in the series, and I recall them fondly as a teen, however, I think they might not have aged at all well, and might indeed be a bit twee... who knows, I’m in no hurry to find out either, best let sleeping Spellsingers lie.
So I thought I would have a little fun and create some Spellsongs for those who think they might want to give it a bash as a fun character to play. It really is a tongue-in-cheek class but can add a little hilarity in the most unexpected corners of a dungeon if need be.
It would be best to work it out with your DM before hand, as to how many songs the PC could sing per day, or encounter, also how long the Spellsinger would need to sing before the desired result happened, and also, just what that result might be.

What I think I do
The Spellsinger would have to come from our world too, otherwise what would he sing about? Unless you and the DM want to make your own songs that fit with your world, but knowing the limited time we all have, I don’t see that happening.
For all other statistics, just use the Bard’s stat lines, and remember, they don’t just have to sing songs, they could recite evocative poetry, bawdy limericks about bow-legged sailors from Nantucket, or even Nursery Rhymes and Jump-Rope Songs, which as we all know, are a little eerie to begin with... so, without further adieu, songs (and their possible results) for your Spellsinger.

P.S. I listen to a lot of ‘heavier’ music, so my choices are somewhat weighted toward that genre.

What I actually do


1) Song: It’s Alright, Ma (I’m Only Bleeding)
Artist: Bob Dylan
Range: 1’
Duration: Permanent
Casting Time: 4 Rounds
Effect: Any two living creatures.
Used to heal damage, and cures 2-7 hit points for two creatures. Also negates paralysis brought on by spell or touch, not by excessive alcohol abuse.

2) Song: Don’t fear the Reaper
Artist: Blue Oyster Cult
Range: 40’
Duration: I turn
Casting Time: 2 Rounds
Effect: Against Un-dead or summoned beasties
This song will cause one undead creature to burst into flame and burn hotter the longer the Spellsinger plays, eventually causing them to explode. If they make a successful saving throw then they will merely burn for 1d8 for 4 rounds. If they fail, BOOM! If cast at a summoned entity, and it fails its saving throw, then it will return from whence it came.

 3) Song: Dark as a Dungeon
Artist: Johnny Cash (original Merle Travis)
Range: 120’
Duration: 4 Turns +1 Turn per level of caster
Casting Time: 2 Rounds
Effect: Volume of 45’ in diameter
Singing this little ditty creates a swathe of complete darkness which completely blocks out any light source, be it magical or mundane, and also renders any biological vision abilities useless. If cast at a particular beings eyes, Save vs. Spells or go blind for the duration of the spell; not even a light spell can break the Man-in-Black and his darkness.

4) Song: Shoot to Thrill
Artist: AC/DC
Range: 175’
Duration: 1 Round
Casting Time: 1 Round
Effect: Creates one or more bolts of magical awesomeness
When this song is sung, a magical bolt of metal bursts forth from the headstock of the Spellsinger’s instrument doing 1d8 +1 to anyone foolish enough to get in its way. It never misses, and the Spellsinger can add another one to his arsenal for every three levels gained.

5) Song: While my Guitar Gently Weeps
Artist: The Beatles
Range: 260’
Duration: 2d12 turns
Casting Time: 2 Rounds
Effect: 3-30 Hit Dice of living creatures (no un-dead) within a 60’ square area
Hearing the skills of one George Harrison, sends the unlucky creatures into a fit of uncontrollable weeping that makes any form of attack impossible. They will drop their weapons and cry, and works on creatures of 5+1 Hit Dice or less only, with no Saving Throw allowed. If however, one of the creatures were to be killed while in this state by one of the party, then it will shatter the illusion and it is business as usual; best used to escape hordes etc.

6) Song: Welcome to the Jungle
Artist: Guns & Roses
Range: 40’
Duration: 1 Round per level of caster
Casting Time: 3 Round
Effect: Creates deadly entangling jungle vines
Singing this 80’s hit, creates thick, thorny jungle vines, to sprout anywhere the Spellsinger wants within the 40’ area. He can control them, and make them do his bidding, such as binding his foes or use them to grow on a wall in order for people to climb. However, the thorns are extremely sharp and can do 1-3 Hit Points of damage to the unwary.

7) Song: Hell Ain’t a Bad Place to Be
Artist: AC/DC
Duration 1 Turn per level of caster
Casting Time: 3 Rounds
Effect: Creates a 10’ cage of Hellfire
Summons a flaming cage of hellfire to contain any creature of 6+1 Hit Die or below. Cannot be negated or escaped, especially if the Spellsinger sings this song in its entirety. Two Barbed Demons stand on watch outside the cage just in case the occupant tries to escape. The cage, and the demons, will disappear once the spell is over; leaving the former captive cowering on the floor.

8) Song: Sweet Thing
Artist: Van Morrison
Duration 2 Turns per level of caster
Casting Time: 1 Rounds
Effect: One person
Affects anyone who would rather stand in the way of the party and brings them around to the Spellsingers way of thinking, and for the duration of the spell, the enchanted will comply completely with the Spellsingers commands, accept to do anything that may cause it harm.

9) Song: Knockin’ on Heaven’s Door
Artist: Bob Dylan
Range: 55’
Duration: 1 ‘locked door, portal, gate etc’ per caster level
Casting Time: 1 Round
Effect: Volume of 45’ in diameter
Any door, gate, portal, or hole, used for ingress or egress, locked magically, or merely rusted shut, cannot stand up to the twangyness of Mr Dylan’s famous song. It will be opened in a jiffy, sometimes even blowing the offending door of its hinges to send it barrelling down the hallway.

10) Song: Creeping Death
Artist: Metallica
Range: 666’
Duration: 1/2 hour only, anytime from sunup to sunset
Casting Time: The entire song must be sung
Effect: Creates a swarm of locusts of almost biblical proportions.
Summons so many locusts that it blots out the sun and blackens the sky. They will eat anything that stands in their way. Animal or mineral, nothing is safe. Any living creature under 4+1 Hit Dice will be consumed entirely. Not even a skeleton will be left. The swarm can surround the Spellsinger in a ball of 80’, or be controlled from a distance by pointing his musical instrument to where he wants them to go.

11) Song: Black Blade
Artist: Blue Oyster Cult
Range: 1’
Duration: 1 Turn per caster level
Casting Time: The entire song must be sung
Effect: Creates an otherworldly sword
The singing of this eldritch tune summons an unholy blade of evil from beyond both space and time. It is a +3 to hit, as well as a +3 to damage, and any roll over a 17 cause automatic decapitation...but... any roll of a three or under, and the sword takes a swing at the caster instead. Use this weapon as a last resort only!!

12) Song: Gallows Pole
Artist: Led Zeppelin
Range: 70’
Duration: 7 Turns
Casting Time: 3 Rounds
Effect: Causes ropes to knot themselves into a Hangman’s noose and attack
The Spellsinger can animate 2d8 pieces of rope into turning themselves into nooses and then attempting to strangle foes the Spellsingers foes. The DM should give the ropes the appropriate AC as well as movement rate as well as potential damage. But should be a minimum AC of 8 and do 1d8+1.

13) Song: Purple haze
Artist: Jimi Hendrix
Range: Spellsinger only
Duration: 2 Turns per level of caster
Casting Time: 4 Rounds
Effect: Creates a huge purple mist
Singing this song cause purple smoke to flow from the Spellsinger’s mouth, nose, and ears, filling an area of 20’ per level of the caster; if the Spellsinger moves, then the purple haze moves with him. It will essentially blind everyone except the singer and cause any combat taking place within the haze to take place at a -4 to hit.

14) Song: Iron Man
Artist: Black Sabbath
Range: 120’
Duration: 6 Turns
Casting Time: 4Rounds
Effect: Summons an 8 Hit Dice Iron Statue
See your friendly neighbourhood Monster Manual for the applicable stats.

15) Song: Dirty Deeds Done Dirt Cheap
Artist: AC/DC
Range: 120’
Duration: 4 Turns +1 Turn per level of caster
Casting Time: 6 Rounds
Effect: Summons an Invisible Stalker as an Assassin
As above, see your Monster Manual for the low-down on these bad boys.

There you have just 15 examples of what songs may or may not do. Remember, there is also a chance that it may not be cast as desired, as an example, instead of the hellfire cage being around the enemy; it may misfire and trap the party instead.
But the minutia of that is up to you. So, if you want to get your kids listening to decent music, as well as getting them into role-playing, let them roll up a Spellsinger and see what happens.

The Wizard

 
Back in Black

 
Flutes of flaming fury. The Pied Piper of Jethro Tull
















Wednesday, 3 December 2014

L is for Lair...or Home is where the Hate is


       If you want to set the  mood for your baddy, then where they live is extremely important. Having them take up residence in a bucolic, hey-nonny-nonny setting, complete with windmills and cottages, sends the wrong message. If you want the villain to appear as a hard-man, especially before your players even meet them, then let them lay their hate in one of the following:

In a monastery where the inhabitants fell to darkness and ate one another
In a cave atop a mountain of skulls
In a lair, under a graveyard, accessible through a disused crypt
In an abandoned stone giants fortress
In a series of underwater caves, accessible through the bowels of a sunken ship
In an abandoned tin mine at the heart of the ashen wastes.
In the desiccated remains of a gingerbread house deep in the black forest
Under the bleeding roots of the world tree
On the back of a giant turtle swimming through the void worlds
In a ruined temple surrounded by the carven effigies of fallen gods


In a cave at the heart of a malarial swamp
In an abandoned red dragon’s lair amid the dragon’s bones
In a ruined castle atop a cliff looking out over a storm wracked sea
In an abandoned tower on the surface of the war-moon
In the ribcage of a fallen god
At the heart of the silent void
On a chain of floating icebergs out on the sea of madness
In a tiny city trapped in the tears of a falling angel
Halfway down the bottomless pit, on the left, just ask for Meneer Evil
In a parallel universe accessible through a witch’s eye


In the hollow hills
In the cold, dark, wastes on the outskirts of the known universe where the lords of suffering dwell
In a tower of rotting flesh under a sky of writhing maggots
In a strange world trapped within the pages of a necromancers rambling diaries
On the back of the world-whale swimming in the primordial sea
On an island once used as a leper colony
At the bottom of a cup once used to capture the god-king’s blood
In a hut at the end of the world surrounded by the ghosts of suicides
In potter’s field
In leaking catacombs beneath the plague pits


In a jungle clearing at the top of a long, dark river, at the heart of the elephants graveyard
In the bleached skull of a colossal Tyranadragon
In a black crystal cave
On an island made of skin floating in a sea of blood
In a child’s endless scream trapped forever in the nightmare lands
In an alchemists laboratory
In the dried thorax of the mighty scarab beetle
In a castle of broken bones on the floodplains of the apocalypse
In a fifty story poisonous death’s head mushroom
In a city of hardened glass beneath a lake of bile


In the belly of the beast
In the bottom of the crater made from the fall
In the frozen wastes of the back of beyond
In the eye of the hurricane
In tunnels under a dormant volcano
Somewhere south of here
On the plains of Leng in the shade of an arch demon’s wing
On a perch in the Place of skulls
In an iron Fortress surrounded by fields of the fallen
In a giant kraken’s shell at the bottom of the seven seas


Anywhere where angels fear to tread
At the heart of the blazing, towering inferno
Behind the face in the mirror
In a giant cave behind a waterfall of woes
In a sprawling tent city made from hides of murderers on the banks of the river Alph
In the valley of death
At the centre of a labyrinth made from muscle
In the hollowed-out centre of a giant hangman’s tree
Inside the rusted body of a colossal automaton
In a pyramid of fire out beyond the dune seas


In the swirling hollows of storm clouds
Over the edge of the horizon in the first blush of night
Inside an egg floating on the memory of tomorrow
At a corner table in the back room of a tavern run by vampire assassins
In a secret dungeon under the ruling kings castle
In a colossal wicker-man surrounded by a sea of corn guarded by a scatter of scarecrows
Sitting in the black lotus position atop a red marble monolith that can only be seen out the  corner of your eye
Behind a curtain of freshly flayed flesh at the heart of the eldritch emerald city
In tunnels leading out from the bottom of a disused well
Lying supine on the floor of an opium den run by degenerate gamblers


In a dock-side hostelry for retired sailors owned by an undead pirate king
In a Bedouin tent at the centre of a sandstorm
In a secret cove on top of a limestone pillar hundreds of feet tall
In a floating ship called the Marie Celeste
In a series of interconnecting purple worm tunnels
In a mined out mountain shaped like a troll’s skull
In a wrecked ship, washed ashore, on the skeleton coast
In an ice cavern surrounded by blizzards, giant polar bears, and undead frost giants
In the tomb of a thousand liars


In a fortress built in the likeness of the horned one
On a floating island made from the bones of sea birds and slain albatrosses
In the pleasure-dome of Kubla Khan
In an observatory on the banks of the sunless sea
In a dwelling made from the stalks of diseased wheat surrounded by a plague of locusts
Second black hole on the right, straight on till midnight
On a pile of freshly slain ogres amidst a halo of flies
In a subterranean ossuary made from unicorns skulls