Ferryman’s Fever: Caused by drinking unclean water. What you can expect: Explosive
vomiting, the goblins, high fever,
shaking, sweating, tremors, and delirium. Once contracted this will lay you
out for at least a fortnight. If the infected is a part of a group and is
monitored daily, it is likely he /she will survive. If the person is on their
own then death will more than likely occur.
Swamp Foot/ Zombie
Foot: Caused by constant immersion in swamp water or wearing wet boots all
the time. What you can expect: Skin
becomes pale and infected and starts to rot. Toes/Heel/Bridge swell and will
burst if left untreated. Amputation is usually necessary. Movement is initially
halved then becomes non-existent unless carried.
Widows Waltz: Caused by the bite of the lesser known bloedsuier leech. What you can expect: An almost catatonic state. The sufferer will
not be able to sit, but will instead and shuffle around constantly, moving from
side to side as if in a slow dance. They will moan, and drool, and talk aloud
to those long since departed.
Bloedsuier Leech |
Crazy Eyes: Caused by the bite of the maalhied worm as it lays its eggs inside
your bloodstream. What you can expect:
The parasites will attach themselves to the nerves controlling the eyes and
make the individual stare, wink, blink, and roll their eyes uncontrollably
before death. No known cure exists, only magic.
The eyes. They're crazy. |
Star Crossed Sorrow: Caused by the maalhied worm as detailed above, however, a certain portion of the
parasites rest in the outer layers of the heart rather than the eyes. What to expect: Nothing at first. In
fact, this usually manifests itself months after initial infection, but will eventually cause the heart to stop beating resulting in death. Folklore says the person
died of a broken heart after being spurned by their lover.
No Sleep ‘Till, (Insert name
of hometown here): No
one knows how it is caught. What to
expect: No sleep. Ever. Until you die. Initial symptoms are irritability,
anger, extreme yawning. Then over the following days it becomes melancholy,
lethargy, headaches, hallucinations, and finally after about 14-20 days, death.
The Morning after the Night
before: Caused by the complete over-consumption of swamp intoxicants and pollutants. What to expect: The initial stages manifest in loud singing, cursing,
craving for food at odd hours, slurred speech and a general bohemian outlook on
life; then comes the swearing of eternal love and friendship and a lack of
sound judgement. Often followed with
explosive vomiting and the occasional bout of the goblins. The patient will then collapse and
sleep, while snoring loudly for several hours. The morning after the night
before finds the patient almost entirely unresponsive, communicating
monosyllabically or even just grunting. Zero memory of what happened the night before. Delirium tremens, excessive shaking, an
almost green reptilian cast to the features, more vomiting, more bouts of the
goblins and a propensity to swear off drinking anything, ever again...until the
next time, of course.Oh, and somehow they were pick pocketed, because all their gold is gone.
More information on the Hex here in a previous post : Hex 19.17
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