“At five o’clock a fearful din of guns broke out and heavy shells struck
with reverberating crash on Ypres and many villages rarely or never touched
before; and to the nostrils of men nearer the front came the smell of devilish
incense. Those nearer still to the trenches north of Ypres saw two curious
wraiths of greenish-yellow fog creep forward, spread until they became one and
then, moving forward, change to a blue-white mist. It hung, as it had come,
over the front...” Sir Basil Liddel
Hart. History of the First World War.
On Saturday we took a break from our usual AD&D game and
played something else. A quick, one shot adventure, that allowed me to get a
break from being the DM and being able to play. I was under the impression that
it was going to be Twilight 2000 but Nick sprang something else on us entirely.
He had pre-rolled all the characters, we had to roll highest to lowest to see
who got what. There was a Captain in the 9th Highland Division, a
Grenadier from the South African 1st Infantry, as well as two Privates from the
same regiment. The Captain was a Scot, the grenadier an English speaking South
African and the two privates were both Afrikaans speaking who shared the surname
of Van Tonder. Nick told us we were playing in WW1 and going to be using the
GURPS Lite rules. I have never used them before and to be honest, I don’t really
mind what system I play, just as long as it doesn’t choke the game play. I got
the Grenadier. A sergeant called, Tom Cullen.
Anyway, it was the evening before the third offensive on the
Somme. The South Africans were tasked with the taking then holding of Delville
wood on the outskirts of a German held town called Longueval. We were to go
over the top that evening and make our way to a châteaux about a two miles
outside the town. Once there, we were to gather any and all information on it,
and make our way back to our HQ. Sounded simple enough, but hey, this is
role-playing, so nothing is ever that straight forward.
We waited for true darkness before heading over the wire and
down No-Mans-Land to the east of the Allied lines. There were Whizz-Bangs and
machine guns going off all around us, not to mention flares and shouts from
both sides, but we made it in one piece to our jump off position. We formed up
and headed over a field toward our target. After about an hour we came across a
small river and heard a German foot-patrol approaching. We ducked and waited as
they passed us by. Van Tonder (1) and I drew our batons, and crept after them.
We clubbed two of them, Van Tonder (2) inexplicably shot one of them and the
Captain subdued the last one. We thought the shot would have given us away, but
luckily because of the shelling etc, going on to our left, no one paid it any
attention. We tied them up, took their uniforms, buried ours at our first fall
back point (an old oak tree) and interrogated the youngest. We questioned him
about everything else first, before casually slipping in fairly innocuous questions
about the châteaux and its contents. We figured it would be used by officers as
a HQ position, but we just wanted to make sure. It turns out that the châteaux
was off-limits to everyone, except some Elite Division the young lad didn’t really
know much about anyway. We tied them up, and headed off to the châteaux to
complete the mission. It was still a few miles away, so we tabbed (ran) the
distance as the clock was ticking.
About two hundred
metres in front of us it rose out of the gloom. From what we could make out in
the darkness, it was a two story building flanked by two single story buildings
to the east of it. One was an obvious stable so we dispatched Van Tonder (1) to
have a look as he had Animal Skills and would stand less of a chance of
spooking the horses. We needn’t have bothered. What was left of the horses was
just so much mincemeat all over the walls, roof and floor. It was if someone
had thrown a bomb in here and the horses had evaporated into a red, meaty,
mist.
We scoped out the other building. It was filled with machine
parts and strange bits of equipment we knew nothing about that looked to be
more scientific than agrarian, so we noted what we could and headed to the main
building. All the windows were boarded up so we couldn’t get a look inside. We checked
the servant’s entrance at the back and found the door unlocked. Van Tonder (2)
checked for obvious I.E.Ds and declared it clear, so we breached and began to
clear the bottom floor. It was pitch black so we got a lantern going and began
to investigate. The downstairs appeared to be normal, with a pantry, kitchen,
cellar and living area in some disarray, but nothing too serious. There were
bloodstains on the walls that had dried out but nothing fresh. Van Tonder (2)
took this time to see if he could find any silverware and I kept an eye out for
pocketable art works. In the study, the Stiff-Upper-Lipped officer found some ‘Papers’,
in German. Being a toff, he of course spoke the lingo and deduced that they had
been working on some sort of gas, called, ‘Dead Mind’. The player in you goes,
fuck, we ALL know what that means but the characters wouldn’t have a clue.
Anyway, we headed up the stairs to clear the second floor. At the top of the
landing, I noticed a thin strip of light coming from beneath the furthest door
at the end of a long hallway. I put the lantern halfway down the hall to better
illuminate our surrounds. As I did this, a horrible shrill scream came from the
room with the light. It got higher and higher until you could only imagine the
voice box would tear itself apart. Then something started banging on the door.
Because we knew that somehow gas was involved, we slipped on our gas masks and
waited. The door gave way, and a German officer, frothing at the mouth like a
rabid dog, came stumbling toward us. I
panicked and thought, fuck this, and lobbed a Mills Bomb down the hall before
ushering everyone down the stairs and out the way. It went off and ripped the
officer in two. I went back up the steps and saw through the smoke that the top
half was clawing its way toward us. I shot him in the head and waited. The
explosion had blown the doors open on the rest of that wing, so when nothing
came out to get us, we went to investigate. There were several bedrooms, water
closets, and the last room that had held the German had been converted into a
laboratory of sorts.
The Captain snagged some more ‘Papers’ and notes, and two
small canisters of the gas. I took one, he took the other. They went into our
backpacks along with all the other intel. By reading what we found, we
discovered that there was an artillery position not far from here, that was
going to shell this gas onto our lines before tomorrow’s invasion. This did not
bode well for anyone. The gun emplacement was one of three. The second one was
in the occupied town of Longueval, with the third, west of that, a stone’s
throw from the German lines. We were running out of time, both in real time and game time, so the Captain came up
with a plan.
We would overrun Gun #1, turn it toward Gun #2 and fire the
gas at them instead. Then, if we could, head to Gun #2 and do the same to
destroy Gun #3. We all agreed, because if you’re gonna die, might as well do it
with your boots on.
We were ordered to secure the ground floor while the Captain
finished up in the lab. We lit more lanterns and went downstairs to the drawing
room. I smoked a cigarette and snuck a wee sip of whiskey while the rest
lounged around waiting for the Captain. Van Tonder (2) was rewarded by some
silverware that went into his backpack, and all was well, for a second at
least. The drawing room window exploded in a hail of glass, bits of wood, and
frenzied frothing Germans like the one we had seen up stairs. We fought a
running retreat through the downstairs section, while the front door was ripped
off by these bizarre invaders. There was no way out. We got trapped in a narrow
corridor and Van Tonder (1) went crazy and threw himself into their lines,
swinging his entrenching tool as swiftly as he could. He killed two or three of
them, while our Sharpshooter did for the rest. I threw a lantern, and when the
flames didn’t work, I backed everyone up and began lobbing grenades.
We made it up the stairs to the second-floor as fire broke
out down below. There was no escape out the way we had come in.
The crazed soldiers
were gnashing and chomping up the stairs toward us. We headed into a bedroom,
barricaded the door, bust open the window, and began fashioning primitive ropes
from bed-sheets and blankets. As the door gave in, the last of us were down the
rope and running for it. The châteaux was ablaze behind us, letting every
German in the world now that all was not well in their area. Luckily we were in
German uniform.
We made it to Gun#1 and scoped out the situation. There was an ammunition tent behind us with
some gunners inside as well as the gas shells. Then there were three gunners
and a bombardier in the gun entrenchment standing guard over the gun. Everyone
was looking at the huge gout of flame on the horizon from the burning châteaux.
We came up with a plan to subdue the three in the hole, and then we would take
out the rest in the tent. We wanted to keep the gunplay to an absolute minimum,
as we didn’t want to risk setting off any of the gas shells prematurely. We had
the plan, but somehow in its execution, the fog of war crept in, and we wound
up blowing it. The Captain, who had approached the emplacement, was now being
dragged off for questioning instead. Screw it, we thought, and opened up. We
took hits, twisted some ankles, and the Captain broke free, but not before a
bullet entered his backpack and pierced the small gas canister he had inside.
He got his mask on in time (we all did) and we watched in horror as scores of
our attackers reverted to brain dead animals that sought to rip us limb from
limb. I headed to the gun, and began adjusting the coordinates toward Gun#2. I
was on my own and it was taking an age. Van Tonder (1) went to get me some of
the ammo as none was stored near the gun. He made it back, but not before one
of the shells was pierced by a stray round, thus bellowing white smoke
everywhere. Luckily, the wind was blowing it toward their lines and not us. I
only had two shells to work with. No pressure, hey? Plus there were a horde of
Germans stumbling toward me. No one could help, we were all tied up surviving.
The first shell went long, the second went short, but owing
to the wind, the gas was going where it was supposed to. We could hear the
chaos it was causing. But then six enemy
were on me. Between intermittent rifle fire and some lucky dice, I made it out
the hole. I lobbed a grenade in that took care of the enemy but unfortunately damaged
the aiming sight of the gun. Dawn was rising and in the distance we heard Gun#3
open up as the whistles sounded for the Allies to go over the top.
We had dispatched our immediate threat, so we sat down,
dejected, smoke a cigarette, passed the bottle around, and decided there was
nothing for it but to go back, get our uniforms, and head to what may have been
left of the line. It took us an hour to do so, fighting the enemy the entire
way. When we made it to our side, the place was in serious disarray. I decided
I was going to get myself a Vickers machine gun and some ammunition, and try
and hold the line where it was in threat of being overrun by Dead Brain, Allies
and Germans.
We went at it for hours
but it seemed our shells had the desired effect and sewed much chaos amongst
the enemy. With shouts of ‘aim for the head’, we managed to bolster the
flagging defences and win the day. Not what we had aimed for, but better than
being completely routed. And that’s how it ended. Victory, was ours, and I was
knee deep in a machine gun nest lighting a cigarette off the barrel of the machine
gun surrounded by hordes of dead, dead things.
Great game all round.
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